Masahiro Sakurai on Creating Games Season 2
January. 02,2023
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5.5
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Masahiro Sakurai on Creating Games
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
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Masahiro Sakurai on Creating Games
2022Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
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Masahiro Sakurai
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Masahiro Sakurai on Creating Games Season 2 Full Episode Guide
Episode 122 - Finish Everything Within the Day [Team Management]
First Aired: December. 29,2023
Episode 121 - Creators Change, Too [Grab Bag]
First Aired: December. 26,2023
Episode 120 - It’s Easier If They Already Know [Planning & Game Design]
First Aired: December. 22,2023
Episode 119 - Making Things Look Miniature [Graphics]
First Aired: December. 19,2023
Episode 118 - Teaching Players How to Play [Design Specifics]
First Aired: December. 16,2023
Episode 117 - How Multiple People Work on One File [Programming & Tech]
First Aired: December. 12,2023
Episode 116 - The Power of Suggestion [Work Ethic]
First Aired: December. 08,2023
Episode 115 - The Pros and Cons of Leaderboards [Game Essence]
First Aired: December. 05,2023
Episode 114 - I Want to Choose Fast! [UI]
First Aired: December. 01,2023
Episode 113 - Game & Watch Designs [Grab Bag]
First Aired: November. 28,2023
Episode 112 - Strong Attack, Light Reverb [Audio]
First Aired: November. 24,2023
Episode 111 - Facial Animations [Animation]
First Aired: November. 21,2023
Episode 110 - Odds and Ends of Supervising [Graphics]
First Aired: November. 17,2023
Episode 109 - Making Sequels [Planning & Game Design]
First Aired: November. 14,2023
Episode 108 - Fighter Reveal Videos [Marketing]
First Aired: November. 10,2023
Episode 107 - Making Games as Part of a Company [Team Management]
First Aired: November. 07,2023
Episode 106 - Avoiding Comparison [Planning & Game Design]
First Aired: November. 02,2023
Episode 105 - Super Smash Bros. Ultimate [Game Concepts]
First Aired: October. 30,2023
Episode 104 - The Shoryuken Command [Game Essence]
First Aired: October. 27,2023
Episode 103 - The Majority Shouldn't Always Rule [Work Ethic]
First Aired: October. 24,2023
Episode 102 - Special Crossover! #3 [Special]
First Aired: October. 19,2023
Episode 101 - Special Crossover! #2 [Special]
First Aired: October. 16,2023
Episode 100 - Special Crossover! #1 [Special]
First Aired: October. 13,2023
Episode 99 - Flick Input [Design Specifics]
First Aired: October. 10,2023
Episode 98 - Billboards [Effects]
First Aired: October. 06,2023
Episode 97 - Do Graphics Impact Fun? [Graphics]
First Aired: October. 03,2023
Episode 96 - Planning Your Game’s Rewards [Planning & Game Design]
First Aired: September. 28,2023
Episode 95 - The Perils of Interpolation [Animation]
First Aired: September. 25,2023
Episode 94 - Show and Tell: Some Rare Belongings [Grab Bag]
First Aired: September. 22,2023
Episode 93 - More Game Essence Means Less Broad Appeal [Game Essence]
First Aired: September. 19,2023
Episode 92 - Make Important Elements Bigger [UI]
First Aired: September. 15,2023
Episode 91 - The Original Piece is Always Right [Audio]
First Aired: September. 12,2023
Episode 90 - Knockback in Super Smash Bros. [Programming & Tech]
First Aired: September. 08,2023
Episode 89 - Keep Your Internal Pressure High [Work Ethic]
First Aired: September. 05,2023
Episode 88 - Official Websites [Marketing]
First Aired: September. 01,2023
Episode 87 - Damage Animations [Animation]
First Aired: August. 29,2023
Episode 86 - Unexpected Results [Design Specifics]
First Aired: August. 25,2023
Episode 85 - Masahiro Sakurai on Creating Games Introduction Video
First Aired: August. 24,2023
Episode 84 - Guidelines [Grab Bag]
First Aired: August. 22,2023
Episode 83 - A Fight Between Live Action and Animation [Graphics]
First Aired: August. 18,2023
Episode 82 - Staying Organized with Hierarchical Outlines [Planning & Game Design]
First Aired: August. 15,2023
Episode 81 - Bug Testing Never Ends [Team Management]
First Aired: August. 12,2023
Episode 80 - Super Smash Bros. for 3DS / Wii U [Game Concepts]
First Aired: August. 08,2023
Episode 79 - Game Essence in Shooting Games [Game Essence]
First Aired: August. 04,2023
Episode 78 - Color-Coding Your Game [UI]
First Aired: August. 01,2023
Episode 77 - The Team Behind Super Smash Bros. Brawl [Grab Bag]
First Aired: July. 28,2023
Episode 76 - Hit Marks [Effects]
First Aired: July. 25,2023
Episode 75 - Unifying Visual Style [Graphics]
First Aired: July. 20,2023
Episode 74 - Motion Sickness in 3D Games [Planning & Game Design]
First Aired: July. 17,2023
Episode 73 - Is Your Game Appealing Enough to Start Over? [Game Essence]
First Aired: July. 13,2023
Episode 72 - Arranging Music [Audio]
First Aired: July. 10,2023
Episode 71 - Broad Input, Broad Output [Work Ethic]
First Aired: July. 07,2023
Episode 70 - Kid Icarus: Uprising [Game Concepts]
First Aired: July. 04,2023
Episode 69 - Games During My Childhood [Grab Bag]
First Aired: June. 29,2023
Episode 68 - Daily Report Suggestions [Team Management]
First Aired: June. 26,2023
Episode 67 - Game Demos [Marketing]
First Aired: June. 23,2023
Episode 66 - Squashing and Scaling [Animation]
First Aired: June. 21,2023
Episode 65 - The Fun in Picking Sides [Planning & Game Design]
First Aired: June. 19,2023
Episode 64 - Maps Are Game Screens, Too [Design Specifics]
First Aired: June. 16,2023
Episode 63 - Family BASIC [Programming & Tech]
First Aired: June. 14,2023
Episode 62 - Make Retries Quick [Game Essence]
First Aired: June. 12,2023
Episode 61 - ♪ PRESS START [Grab Bag]
First Aired: June. 09,2023
Episode 60 - The Basics of Pixel Art [Graphics]
First Aired: June. 07,2023
Episode 59 - Explain Ideas to Everyone at Once [Team Management]
First Aired: June. 05,2023
Episode 58 - Game Writing is Unique [Planning & Game Design]
First Aired: June. 01,2023
Episode 57 - Branching Tastes [Work Ethic]
First Aired: May. 29,2023
Episode 56 - Menus Define Your World [UI]
First Aired: May. 27,2023
Episode 55 - Canceled Games [Grab Bag]
First Aired: May. 25,2023
Episode 54 - Don't Rely on a "Plan B" [Work Ethic]
First Aired: May. 21,2023
Episode 53 - Super Smash Bros. Brawl [Game Concepts]
First Aired: May. 19,2023
Episode 52 - Voice Recording [Audio]
First Aired: May. 16,2023
Episode 51 - Posing Suggestions [Animation]
First Aired: May. 13,2023
Episode 50 - Mountain Climbing Is More Than Just Climbing [Game Essence]
First Aired: May. 10,2023
Episode 49 - Don't Be Unresponsive [Planning & Game Design]
First Aired: May. 08,2023
Episode 48 - Screen Shake [Effects]
First Aired: May. 05,2023
Episode 47 - Behavior at Ledges [Design Specifics]
First Aired: May. 02,2023
Episode 46 - Paint an Accurate Picture of Your Game [Marketing]
First Aired: April. 30,2023
Episode 45 - Development Secrets of the Original Kirby [Grab Bag]
First Aired: April. 27,2023
Episode 44 - An Up-Close Look at Smash Bros. Stages [Graphics]
First Aired: April. 24,2023
Episode 43 - How I Stuck With My Column [Work Ethic]
First Aired: April. 21,2023
Episode 42 - Dying Comes as a Relief? [Game Essence]
First Aired: April. 19,2023
Episode 41 - The Family Computer (and the NES) [Grab Bag]
First Aired: April. 17,2023
Episode 40 - Praise the Player! [Planning & Game Design]
First Aired: April. 14,2023
Episode 39 - Using Tickets to Manage Tasks [Programming & Tech]
First Aired: April. 11,2023
Episode 38 - Emphasizing Text [UI]
First Aired: April. 08,2023
Episode 37 - Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
First Aired: April. 05,2023
Episode 36 - Exaggerate to Make Up for Information Loss [Animation]
First Aired: April. 03,2023
Episode 35 - Supervising Art Through Retouches [Graphics]
First Aired: March. 31,2023
Episode 34 - Audio as Fiction and Non-Fiction [Audio]
First Aired: March. 28,2023
Episode 33 - Ten People Can Produce Seven People's Work [Team Management]
First Aired: March. 24,2023
Episode 32 - Mastering Up [Grab Bag]
First Aired: March. 22,2023
Episode 31 - Game Essence in Falling-Block Puzzle Games [Game Essence]
First Aired: March. 20,2023
Episode 30 - Making Tutorials Feel Natural [Planning & Game Design]
First Aired: March. 17,2023
Episode 29 - Units of Speed [Design Specifics]
First Aired: March. 14,2023
Episode 28 - Just Do It Already! [Work Ethic]
First Aired: March. 10,2023
Episode 27 - Do Competitive Games Have to Be Complex? [Game Essence]
First Aired: March. 08,2023
Episode 26 - Games and Eye Strain [Grab Bag]
First Aired: March. 06,2023
Episode 25 - Marketing is Multiplicative [Marketing]
First Aired: March. 03,2023
Episode 24 - Visual Effects in Slow Motion [Effects]
First Aired: February. 28,2023
Episode 23 - Loading Screens [UI]
First Aired: February. 24,2023
Episode 22 - Follow-Throughs Make the Impact [Animation]
First Aired: February. 22,2023
Episode 21 - Learn to Count Frames! [Planning & Game Design]
First Aired: February. 20,2023
Episode 20 - Consider Rewards First [Game Essence]
First Aired: February. 17,2023
Episode 19 - Meteos [Game Concepts]
First Aired: February. 14,2023
Episode 18 - Say No to Slow! [Design Specifics]
First Aired: February. 11,2023
Episode 17 - Competing with the Past [Grab Bag]
First Aired: February. 09,2023
Episode 16 - Do We Really Need Enemies? [Game Essence]
First Aired: February. 06,2023
Episode 15 - Directors Need to Be Unique [Work Ethic]
First Aired: February. 03,2023
Episode 14 - Game Music and Ambient Sounds [Audio]
First Aired: February. 01,2023
Episode 13 - Put Parameters in Brackets [Programming & Tech]
First Aired: January. 30,2023
Episode 12 - You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
First Aired: January. 27,2023
Episode 11 - Sora's Work-From-Home Strategies [Grab Bag]
First Aired: January. 25,2023
Episode 10 - Falling Sells the Feeling of Flight [Game Essence]
First Aired: January. 23,2023
Episode 9 - Good Errands and Bad Errands [Planning & Game Design]
First Aired: January. 20,2023
Episode 8 - Get the Sense of Scale Right [Graphics]
First Aired: January. 18,2023
Episode 7 - Attack Poses [Animation]
First Aired: January. 16,2023
Episode 6 - Don't Anchor Your Center Point [Design Specifics]
First Aired: January. 13,2023
Episode 5 - Don't Wait to Speak Your Mind [Team Management]
First Aired: January. 11,2023
Episode 4 - Kirby Air Ride [Game Concepts]
First Aired: January. 09,2023
Episode 3 - Team Digital or Team Physical? [Grab Bag]
First Aired: January. 06,2023
Episode 2 - Deconstruct, Analyze, and Rebuild [Planning & Game Design]
First Aired: January. 04,2023
Episode 1 - Flash, Blast, and Smoke [Effects]
First Aired: January. 02,2023
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